![]() ![]() While that’s not a definitive sign, you probably still shouldn’t hold your breath either way. The game’s publicly available roadmap, which is projected out to Q3 2020, still doesn’t mention VR. It will be a huge task, it will take a while, but i have no doubt we will get there.” Silvan says that there are other big proponents of VR at CIG, and that “we will do anything within our capabilities to bring to Star Citizen. I was never a fan of just seeing your hands in VR.” I can’t and won’t make any promises but my personal goal is to have something similar to Alyx but with a visible full body and IK. “But a full VR implementation similar to Half Life Alyx is a whole different story. for a first step just being able to view ships in the hangar or using it in a cockpit,” Silvan adds. “I imagine we will implement VR in stages, e.g. Silvan admits there are still some unknowns to building VR out which require a team effort to address. The game’s persistent universe has since added in missions, cargo delivery, piracy, bounty hunting, planetary landings, first-person combat, and mining-plenty of things to design around should the game ever support VR headsets. It’s no doubt thanks to its now $303 million in funding, practically dwarfing its original $2.1 million from Kickstarter backers. 'Star Wars: Squadrons' Gets First Gameplay Trailer, October Release Dateīeginning development as a Kickstarter project in 2012, Star Citizen has exploded in terms of its scope and scale. Nobody wants to have teleporting players in the verse right?” “I’m mostly concerned about tieing it into our animation system and what locomotion we can offer. Silvan says that while implementing VR into the game engine itself “isn’t a big deal,” that making it actually playable is actually the true task at hand. ![]() And there are also other people here in the company as dedicated about that as me,” Silvan writes in a CIG forum post. “One of the reasons why joined this company is to bring VR to Star Citizen. CIG Junior Engine Programmer ‘Silvan’ has however reaffirmed that VR support will eventually arrive. Support for VR headsets will eventually come.ĭevelopers Cloud Imperium Games (CIG) have been fairly quiet about VR support since late 2017 when they last said they’d be focusing on it alongside a new UI built with VR in mind. Not so, says one of the studio’s team members. As time passes though and the game grows evermore ambitious in scope and scale, the possibility of VR support seems to have been indefinitely back-burnered. Squadron 42, a single-player game set in the same universe, was initially announced in the Kickstarter as an included campaign in Star Citizen, but is now intended to be a standalone product.Star Citizen, the space adventure game seemingly in perpetual Early Access, has been committed to adding VR support since well before consumer headsets existed. ![]() In addition to crowdfunding, marketing is now also funded through external investment, having received US$63.25 million as of March 2020. Such methods of generating crowdfunded revenue have however led to criticisms and legal issues surrounding the project. After more than a decade in development, no projected date for the commercial release of Star Citizen is currently given.Īfter the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content, and is now noted for being the highest-funded crowdfunded video game and one of the highest-funded crowdfunding projects overall, having raised over US$500 million as of September 2022. The latest of these modules, known as the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The launch of the game was originally anticipated for 2014, but was repeatedly delayed. Star Citizen has become highly criticized during its long production process, both for the fact that there is still no clear release date and for the challenges backers who have abandoned the project have faced in receiving a refund. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |