The first 4 models have too much of a uniform colour, the parrot shows promise and the boat is really good where you can see shape and colour working together well to help you solve the model. But the quality might be a bit of an issue. I don't worry about the amount of content at all (especially if you can swing letting users import models from MagicaVoxel and publish them on the Steam Workshop - worked really well for the game Voxelgram). The background music is surprisingly decent and subtle (it often gets in the way of my enjoyment of puzzle games, but not here), but I would still appreciate separate volume controls that go beyond just mute buttons. So a resolution selection or adjusting the size by dragging the window edges is pretty mandatory in my opinion. The default size was way too small for me. Windowed mode is nice (my preferred way of playing puzzle games), but pretty useless without a way of adjusting the window size. Maybe a change in mouse cursor (a hand to indicate you can grab something?) would be somewhat subtle and easily doable. It would be nice to have something indicate it. The area where you can grab the object is completely invisible. The problem was, I was doing it too far away from the object. I tried clicking, I tried dragging with LMB and RMB, I tried the keyboard. There is nothing to indicate how to move the object, even knowing it can be done from the store page video. I like that you can freely explore the objects once they're completed.įirst impression was pretty bewildering. A bit simple but still nice to jog your spatial thinking, trying to build an intuition how to rotate the object to make the pieces fit.
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